//
//  DefineGame.m
//  ProjectL
//
//  Created by Nguyen Tan Loc on 8/18/13.
//  Copyright (c) 2013 Nguyen Tan Loc. All rights reserved.
//

#import "DefineGame.h"

BOOL    IS_SUPPORT_RETINA       = YES;
float   PATH_NODE_SPREAD_TIME   = 0.1;
float   PATH_LINE_SPREAD_SPEED;
float   SCALE_SPRITE = 1;

float   OFFSET_X_UI = 0;
float   OFFSET_Y_UI = 40;
